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Posts Tagged ‘identifier’

The complexity of three assignment statements

April 15th, 2009 No comments

Once I got into researching my book on C I was surprised at how few experiments had been run using professional software developers. I knew a number of people on the Association of C and C++ Users committee, in particular the then chair Francis Glassborow, and suggested that they ought to let me run an experiment at the 2003 ACCU conference. They agreed and I have been running an experiment every year since.

Before the 2003 conference I had never run an experiment that had people as subjects. I knew that if I wanted to obtain a meaningful result the number of factors that could vary had to be limited to as few as possible. I picked a topic which has probably been the subject of more experiments that any other topics, short term memory. The experimental design asked subjects to remember a list of three assignment statements (e.g., X = 5;), perform an unrelated task that was likely to occupy them for 10 seconds or so, and then recognize the variables they had previously seen within a list and recall the numeric value assigned to each variable.

I knew all about the factors that influenced memory performance for lists of words: word frequency, word-length, phonological similarity, how chunking was often used to help store/recall information and more. My variable names were carefully chosen to balance all of these effects and the information content of the three assignments required slightly more short term memory storage than subjects were likely to have.

The results showed none of the effects that I was expecting. Had I found evidence that a professional software developer’s brain really did operate differently than other peoples’ or was something wrong with my experiment? I tried again two years later (I ran a non-memory experiment the following year while I mulled over my failure) and this time a chance conversation with one of the subjects after the experiment uncovered one factor I had not controlled for.

Software developers are problem solvers (well at least the good ones are) and I had presented them with a problem; how to remember information that appeared to require more storage than available in their short term memories and accurately recall it shortly afterwards. The obvious solution was to reduce the amount of information that needed to be stored by simply remembering the first letter of every variable (which one of the effects I was controlling for had insured was unique) not the complete variable name.

I ran another experiment the following year and still did not obtain the expected results. What was I missing now? I don’t know and in 2008 I ran a non-memory based experiment. I still have no idea what techniques my subjects are using to remember information about three assignment statements that are preventing me getting the results I expect.

Perhaps those researchers out there that claim to understand the processes involved in comprehending a complete function definition can help me out by explaining the mental processes involved in remembering information about three assignment statements.

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The probability of encountering a given variable

January 26th, 2009 No comments

If I am reading through the body of a function, what is the probability of a particular variable being the next one I encounter? A good approximation can be calculated as follows: Count the number of occurrences of all variables in the function definition up to the current point and work out the percentage occurrence for each of them, the probability of a particular variable being seen next is approximately equal to its previously seen percentage. The following graph is the evidence I give for this approximation.
Id's per function
The graph shows a count of the number of C function definitions containing identifiers that are referenced a given number of times, e.g., if the identifier x is referenced five times in one function definition and ten times in another the function definition counts for five and ten are both incremented by one. That one axis is logarithmic and the bullets and crosses form almost straight lines hints that a Zipf-like distribution is involved.

There are many processes that will generate a Zipf distribution, but the one that interests me here is the process where the probability of the next occurrence of an event occurring is proportional to the probability of it having previously occurred (this includes some probability of a new event occurring; follow the link to Simon’s 1955 paper).

One can think of the value (i.e., information) held in a variable as having a given importance and it is to be expected that more important information is more likely to be operated on than less important information. This model appeals to me. Another process that will generate this distribution is that of Monkeys typing away on keyboards and while I think source code contains lots of random elements I don’t think it is that random.

The important concept here is operated on. In x := x + 1; variable x is incremented and the language used requires (or allowed) that the identifier x occur twice. In C this operation would only require one occurrence of x when expressed using the common idiom x++;. The number of occurrences of a variable needed to perform an operation on it, in a given languages, will influence the shape of the graph based on an occurrence count.

One graph does not provide conclusive evidence, but other measurements also produce straightish lines. The fact that the first few entries do not form part of an upward trend is not a problem, these variables are only accessed a few times and so might be expected to have a large deviation.

More sophisticated measurements are needed to count operations on a variable, as opposed to occurrences of it. For instance, few languages (any?) contain an indirection assignment operator (e.g., writing x ->= next; instead of x = x -> next;) and this would need to be adjusted for in a more sophisticated counting algorithm. It will also be necessary to separate out the effects of global variables, function calls and the multiple components involved in a member selection, etc.

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Incorrect spelling

January 11th, 2009 No comments

While even a mediocre identifier name can provide useful information to a reader of the source a poorly chosen name can create confusion and require extra effort to remember. An author’s good intent can be spoiled by spelling mistakes, which are likely to be common if the developer is not a native speaker of the English (or whatever natural language is applicable).

Identifiers have characteristics which make them difficult targets for traditional spell checking algorithms; they often contain specialized words, dictionary words may be abbreviated in some way (making phonetic techniques impossible) and there is unlikely to be any reliable surrounding context.

Identifiers share many of the characteristics of search engine queries, they contain a small number of words that don’t fit together into a syntactically correct sentence and any surrounding context (e.g., previous queries or other identifiers) cannot be trusted. However, search engines have their logs of millions of previous search queries to fall back on, enabling them to suggest (often remarkably accurate) alternatives to non-dictionary words, specialist domains and recently coined terms. Because developers don’t receive any feedback on their spelling mistakes revision control systems are unlikely to contain any relevant information that can be mined.

One solution is for source code editors to require authors to fully specify all of the words used in an identifier when it is declared; spell checking and suitable abbreviation rules being applied at this point. Subsequent uses of the identifier can be input using the abbreviated form. This approach could considerably improve consistency of identifier usage across a project’s source code (it could also flag attempts to use both orderings of a word pair, e.g., number count and count number). The word abbreviation mapping could be stored (perhaps in a comment at the end of the source) for use by other tools and personalized developer preferences stored in a local configuration file. It is time for source code editors to start taking a more active role in helping developers write readable code.

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